A book companion site by Chris Griffith
RSS icon Email icon Home icon
  • Chapter 10

    Posted on July 26th, 2009 Chris No comments

    Covering trig and physics, Chapter 10 will guide you through several examples of these important game dev components in practice.  We use trig and geometry to create the foundation for a 3D-style tunnel shooter, and we apply 2D physics to simulate simple driving mechanics.

    Chapter 10 Files

    Leave a reply