Real World Flash Game Development
A book companion site by Chris Griffith
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Chapter 14
Posted on July 26th, 2009 1 commentChapter 14 is the first of two sections which deal with creating an entire game from scratch. I walk step-by-step through the complete process for making a simple puzzle game using an engine and flexible interfaces to provide re-usability. We create two variations of the game; one with a static image and one which uses the player’s camera.
One response to “Chapter 14”
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Got a error 1009 on mix up off of your files. got a fix for this?
Otherwise I like your book.
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