A book companion site by Chris Griffith
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  • Chapter 14

    Posted on July 26th, 2009 Chris 1 comment

    Chapter 14 is the first of two sections which deal with creating an entire game from scratch.  I walk step-by-step through the complete process for making a simple puzzle game using an engine and flexible interfaces to provide re-usability.  We create two variations of the game; one with a static image and one which uses the player’s camera.

    Chapter 14 Files

     

    One response to “Chapter 14”

    1. Got a error 1009 on mix up off of your files. got a fix for this?
      Otherwise I like your book.

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