A book companion site by Chris Griffith
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  • Chapter 3

    Posted on July 26th, 2009 Chris No comments

    In Chapter 3, I discuss the elements of game design documentation.  It is important to be able to outline the features of a game before you ever begin to code.  I briefly discuss UML design and one program in particular, StarUML, that can be used to develop it.  In addition, there is a helpful tutorial, created by a Flash Player engineer, which shows how to use StarUML to generate AS3 code from a layout.

    Chapter 3 Files

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