Real World Flash Game Development
A book companion site by Chris Griffith
-
Chapters 1 & 2
Posted on July 26th, 2009 No commentsTo start out the book, I discuss Flash- and game-related terminology. This covers different game types, programming terms, and Flash-specific groundwork.
In Chapter 2, I outline some of Flash’s strengths and weaknesses with regards to game development. Where it is deficient, I recommend ways to augment and improve it.
There are no files associated with this chapter.
Leave a reply


