Real World Flash Game Development
A book companion site by Chris Griffith
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Chapters 12 & 13
Posted on July 26th, 2009 No commentsIn Chapters 12 and 13 we look at issues surrounding code structure, like design patterns and basic standards. We look at a couple of effective models for organizing your classes in preparation for the big projects in Chapters 14 and 15.
Chapter 13 had no associated files.
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