Real World Flash Game Development
A book companion site by Chris Griffith
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Bonus Online Chapter 1
Posted on May 8th, 2011 No commentsOnce you’ve gotten through the core of the development process, it’s time to start debugging and optimizing. This is the subject of the first online-only chapter, formerly Chapter 17 in the 1st edition. I’ll discuss techniques and utilities to aid in debugging, as well as thoughts on ways to optimize your code.
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