Real World Flash Game Development
A book companion site by Chris Griffith
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Chapter 13
Posted on May 8th, 2011 No commentsChapter 13 is the first section which deals with creating an entire game from scratch. I walk step-by-step through the complete process for making a simple puzzle game using an engine and flexible interfaces to provide re-usability. We create two variations of the game; one with a static image and one which uses the player’s camera.
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