A book companion site by Chris Griffith
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  • Chapter 16

    Posted on May 8th, 2011 Chris 2 comments

    The 2nd mobile example, this chapter covers the creation of an Air Hockey game with physics and multi-touch input for Android-based devices.

     

    2 responses to “Chapter 16”

    1. Hi Chris,

      I came across a different book on Amazon called iPhone Game Development with Flash CSX: Creating iPhone Games in Flash CSX from Start to Finish. The site says the book is out of print. Will you be releasing it or something similar in the future?

      Thanks!

    2. Hi Tom,
      That book was cancelled when Apple restricted its policy around iOS apps. I had made it about halfway through at the time. When they lifted their restrictions, rather than starting the book up again (and since my publisher was wanting me to produce a 2nd edition of the first book), we agreed that I would roll the mobile material into this new version. The last two physical chapters and 3rd bonus online chapter represent that material, some of it slightly modified to include Android as well. Thanks for your interest and maybe there will be another book in the future!
      -Chris

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