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Chapter 3
Posted on May 8th, 2011 2 commentsIn Chapter 3, I discuss the elements of game design documentation. It is important to be able to outline the features of a game before you ever begin to code. I briefly discuss UML design and one program in particular, StarUML, that can be used to develop it. In addition, there is a helpful tutorial, created by a Flash Player engineer, which shows how to use StarUML to generate AS3 code from a layout.
2 responses to “Chapter 3”
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Oli Ashford November 1st, 2011 at 05:22
Is StarUML the best UML -> AS3 software out there? I noticed on the website that the most recent download appears to be some time in 2006?
Is it more that it is a great price (free!)? Are there other alternatives that you would recommend? What about Enterprise Architect is it worth the money?
Thanks.
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I used StarUML for a while, primarily because it’s free and there’s a code generation plugin. Because I don’t use UML extensively when producing games (it has a lot more place in applications), a simple tool sufficed. I was excited for a while about a tool that never got finished called Saffron – basically a beautiful AS3 successor to gModeler. That project died off, but I recently came across a new tool which seems promising. Check it out!
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