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Chapter 7
Posted on May 8th, 2011 2 commentsChapter 7 is about animation, both tweened and programmatic. First we cover how to do simple motion to control enemy ships in a shooter game. The second half of the chapter involves usage of the GreenSock Tweening Platform for doing animations that are not directly game mechanic-driven.
Unpaid plug: If you go on to use TweenLite/TweenMax, please contribute some amount of money to the project. Jack Doyle maintains and updates it well, mainly because others have given him incentive to do so through their donations. Let’s continue to support it as the standard tweening platform for AS3.
2 responses to “Chapter 7”
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Hi, I’ve downloaded the files and added them to my project but when I run the project only a blanks screen appears. Maybe i’m not putting the fla file in the right place.
I’m using Flash Develop.
Can you help me? -
Hi Pedro,
Unfortunately, you’ll need Flash CS5 in order to build the projects. You can use FlashDevelop as your code editor (which I recommend whole-heartedly), but CS5 is necessary to compile FLA files.
You can get the 30-day trial from Adobe if you don’t have the software.
Cheers,
Chris
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