Real World Flash Game Development
A book companion site by Chris Griffith
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Chapter 8
Posted on May 8th, 2011 No commentsChapter 8 covers the use of audio in Flash. In addition to discussing formats and compression, we walk through the creation of a sound managing class that can be re-used in future projects. In this 2nd edition, I correct some of the issues that readers found with the engine, and add a companion class for “animating” sound.
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