A book companion site by Chris Griffith
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  • Chapters 1 & 2

    Posted on May 8th, 2011 Chris No comments

    To start out the book, I discuss Flash- and game-related terminology.  This covers different game types, programming terms, and Flash-specific groundwork.

    In Chapter 2, I outline some of Flash’s strengths and weaknesses with regards to game development.  Where it is deficient, I recommend ways to augment and improve it.

     

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