Real World Flash Game Development
A book companion site by Chris Griffith
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Chapters 1 & 2
Posted on May 8th, 2011 No commentsTo start out the book, I discuss Flash- and game-related terminology. This covers different game types, programming terms, and Flash-specific groundwork.
In Chapter 2, I outline some of Flash’s strengths and weaknesses with regards to game development. Where it is deficient, I recommend ways to augment and improve it.
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