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	<title>Comments for Real World Flash Game Development</title>
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	<link>http://www.flashgamebook.com</link>
	<description>A book companion site by Chris Griffith</description>
	<lastBuildDate>Wed, 04 Aug 2010 17:07:00 +0000</lastBuildDate>
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		<title>Comment on Chapter 4 by Jocob</title>
		<link>http://www.flashgamebook.com/2009/07/26/chapter-4/comment-page-1/#comment-149</link>
		<dc:creator>Jocob</dc:creator>
		<pubDate>Wed, 04 Aug 2010 17:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashgamebook.com/?p=32#comment-149</guid>
		<description>Hi, Chris. oh....Just a little booboo in the P69:
 &quot;When   the   load   has   completed, 
the  resources  variable  is  assigned  to  the  content  of  the  Loader.&quot;

I think it would be better as that  :

&quot;the content of the Loader is assigned to the resources variable .&quot;

Thanks for your book which has brought  so many  tips to me...

yah...I forgot to introduce me, I am translating your book into Chinese. Your awesome book has been imported into China by Turing Press(Bei Jing). I think it is a great honour to be able to intranslate your book.</description>
		<content:encoded><![CDATA[<p>Hi, Chris. oh&#8230;.Just a little booboo in the P69:<br />
 &#8220;When   the   load   has   completed,<br />
the  resources  variable  is  assigned  to  the  content  of  the  Loader.&#8221;</p>
<p>I think it would be better as that  :</p>
<p>&#8220;the content of the Loader is assigned to the resources variable .&#8221;</p>
<p>Thanks for your book which has brought  so many  tips to me&#8230;</p>
<p>yah&#8230;I forgot to introduce me, I am translating your book into Chinese. Your awesome book has been imported into China by Turing Press(Bei Jing). I think it is a great honour to be able to intranslate your book.</p>
]]></content:encoded>
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		<title>Comment on Chapter 6 by Chris</title>
		<link>http://www.flashgamebook.com/2009/07/26/chapter-6/comment-page-1/#comment-143</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 25 Jun 2010 12:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashgamebook.com/?p=41#comment-143</guid>
		<description>Hi Stephen,
It&#039;s not a TweenMax error, misleading as that message is.  The rotationY property is only available when publishing to Flash Player 10 (CS4), but TweenMax doesn&#039;t do any kind of validation on the parameters you pass in.  You can achieve a similar affect to what I&#039;m doing simply by adjusting the scaleX property to make it look like the card is flipping.  It&#039;s not quite the same because it won&#039;t have proper perspective, but for an exercise it&#039;s certainly good enough.</description>
		<content:encoded><![CDATA[<p>Hi Stephen,<br />
It&#8217;s not a TweenMax error, misleading as that message is.  The rotationY property is only available when publishing to Flash Player 10 (CS4), but TweenMax doesn&#8217;t do any kind of validation on the parameters you pass in.  You can achieve a similar affect to what I&#8217;m doing simply by adjusting the scaleX property to make it look like the card is flipping.  It&#8217;s not quite the same because it won&#8217;t have proper perspective, but for an exercise it&#8217;s certainly good enough.</p>
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	<item>
		<title>Comment on Chapter 6 by Stephen</title>
		<link>http://www.flashgamebook.com/2009/07/26/chapter-6/comment-page-1/#comment-142</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Thu, 17 Jun 2010 02:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashgamebook.com/?p=41#comment-142</guid>
		<description>Thanks for the great book! I&#039;m having to convert the examples to flash player 9 as I go through the book since I&#039;m working in CS3. In the Memory Card Game example I changed the vectors to arrays, but I&#039;m getting errors with the TweenMax and am not sure why. The import paths to the classes are correct but am getting: Error #1069: Property rotationY not found on MemoryCardCS3 and there is no default value.
	at gs::TweenLite/initTweenVals()
	at gs::TweenMax/initTweenVals()
	at gs::TweenLite/activate()
	at gs::TweenLite$/updateAll()</description>
		<content:encoded><![CDATA[<p>Thanks for the great book! I&#8217;m having to convert the examples to flash player 9 as I go through the book since I&#8217;m working in CS3. In the Memory Card Game example I changed the vectors to arrays, but I&#8217;m getting errors with the TweenMax and am not sure why. The import paths to the classes are correct but am getting: Error #1069: Property rotationY not found on MemoryCardCS3 and there is no default value.<br />
	at gs::TweenLite/initTweenVals()<br />
	at gs::TweenMax/initTweenVals()<br />
	at gs::TweenLite/activate()<br />
	at gs::TweenLite$/updateAll()</p>
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		<title>Comment on Chapter 4 by Jocob</title>
		<link>http://www.flashgamebook.com/2009/07/26/chapter-4/comment-page-1/#comment-129</link>
		<dc:creator>Jocob</dc:creator>
		<pubDate>Sun, 09 May 2010 04:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashgamebook.com/?p=32#comment-129</guid>
		<description>Tyson is right! I also confused by this missing.If readers hadn&#039;t idea about the AS,they would be tripped up.</description>
		<content:encoded><![CDATA[<p>Tyson is right! I also confused by this missing.If readers hadn&#8217;t idea about the AS,they would be tripped up.</p>
]]></content:encoded>
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		<title>Comment on Looking for feedback by Bill</title>
		<link>http://www.flashgamebook.com/2009/10/08/looking-for-feedback/comment-page-1/#comment-126</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Tue, 04 May 2010 22:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashgamebook.com/?p=125#comment-126</guid>
		<description>Hey Chris,

I just recently bought your book and it has helped me tons!  It is really easy to follow and you explain everything really well.  The instructions were easy to follow and I got it to compile the first time.  Your sound engine is what I appreciate the most.  I have seen flash sound codes but none as helpfual as yours was.  Perhaps in your next release you can go further with sounds and incorporate them into a game.  Like how to add background music when on the menu screen, then stop and play a different background when the game starts.  Thanks again and best of luck with your new book, I am looking forward to reading it.</description>
		<content:encoded><![CDATA[<p>Hey Chris,</p>
<p>I just recently bought your book and it has helped me tons!  It is really easy to follow and you explain everything really well.  The instructions were easy to follow and I got it to compile the first time.  Your sound engine is what I appreciate the most.  I have seen flash sound codes but none as helpfual as yours was.  Perhaps in your next release you can go further with sounds and incorporate them into a game.  Like how to add background music when on the menu screen, then stop and play a different background when the game starts.  Thanks again and best of luck with your new book, I am looking forward to reading it.</p>
]]></content:encoded>
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		<title>Comment on Flash, iPhones, Androids, and my next book by Michael Delucchi</title>
		<link>http://www.flashgamebook.com/2010/04/21/flash-iphones-androids/comment-page-1/#comment-123</link>
		<dc:creator>Michael Delucchi</dc:creator>
		<pubDate>Fri, 30 Apr 2010 11:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashgamebook.com/?p=197#comment-123</guid>
		<description>Cool to hear how quick it was to port your game to AIR Android. Keep up the great work man! I dig your book.</description>
		<content:encoded><![CDATA[<p>Cool to hear how quick it was to port your game to AIR Android. Keep up the great work man! I dig your book.</p>
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		<title>Comment on A sequel in the works&#8230; by Saiya Uchima</title>
		<link>http://www.flashgamebook.com/2010/03/03/a-sequel-in-the-works/comment-page-1/#comment-105</link>
		<dc:creator>Saiya Uchima</dc:creator>
		<pubDate>Sat, 17 Apr 2010 22:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashgamebook.com/?p=188#comment-105</guid>
		<description>Hello,

First of all I&#039;d like to thank you for making your first book, as it really helped me out developing games in Flash. Though I doubt the next book you&#039;re making would be much use to me, I want you to know that you&#039;re first book was a real life saver! I wish you good luck on your next book.

Regards,
Saiya Uchima</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>First of all I&#8217;d like to thank you for making your first book, as it really helped me out developing games in Flash. Though I doubt the next book you&#8217;re making would be much use to me, I want you to know that you&#8217;re first book was a real life saver! I wish you good luck on your next book.</p>
<p>Regards,<br />
Saiya Uchima</p>
]]></content:encoded>
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	<item>
		<title>Comment on Real-World Flash Game Development is on SafariBooks by Craig</title>
		<link>http://www.flashgamebook.com/2010/02/09/real-world-flash-game-development-is-on-safaribooks/comment-page-1/#comment-83</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Fri, 19 Mar 2010 12:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashgamebook.com/?p=184#comment-83</guid>
		<description>Still coming up with &quot;Page not Found&quot;... odd</description>
		<content:encoded><![CDATA[<p>Still coming up with &#8220;Page not Found&#8221;&#8230; odd</p>
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	<item>
		<title>Comment on Real-World Flash Game Development is on SafariBooks by Chris</title>
		<link>http://www.flashgamebook.com/2010/02/09/real-world-flash-game-development-is-on-safaribooks/comment-page-1/#comment-82</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 17 Mar 2010 13:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashgamebook.com/?p=184#comment-82</guid>
		<description>Thanks Craig, I appreciate the feedback!  I was just now able to load the Safari Books link - maybe try copying and pasting directly?
http://my.safaribooksonline.com/9780240811789/</description>
		<content:encoded><![CDATA[<p>Thanks Craig, I appreciate the feedback!  I was just now able to load the Safari Books link &#8211; maybe try copying and pasting directly?<br />
<a href="http://my.safaribooksonline.com/9780240811789/" rel="nofollow">http://my.safaribooksonline.com/9780240811789/</a></p>
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	<item>
		<title>Comment on Real-World Flash Game Development is on SafariBooks by Craig</title>
		<link>http://www.flashgamebook.com/2010/02/09/real-world-flash-game-development-is-on-safaribooks/comment-page-1/#comment-81</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Wed, 17 Mar 2010 13:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashgamebook.com/?p=184#comment-81</guid>
		<description>Safari Books link: File not Found...

Also while im here, just picked up your book from my University Library and think its a great source of knowledge, just looking to program my first real game (made Monopoly and Space Invaders on Visual Basic, but thats the extent of my experience)</description>
		<content:encoded><![CDATA[<p>Safari Books link: File not Found&#8230;</p>
<p>Also while im here, just picked up your book from my University Library and think its a great source of knowledge, just looking to program my first real game (made Monopoly and Space Invaders on Visual Basic, but thats the extent of my experience)</p>
]]></content:encoded>
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